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Are they Experiencing Marketing, or are You Marketing Experiencesby V Rory Jones
Published on this site: August 18th, 2006 - See more articles from this month
We are advising our clients to get out ahead on experience marketing,
as it is likely to be a powerful source of competitive advantage for many
years to come. Think of experiences the way Walt Disney does. To deliver the Disneyland experience (the happiest place on earth), they align all customer interactions; from advertising and logos, to ride queue decoration and the piped scents ( like hot chocolate); no detail is too small. Do you exercise the same degree of control over the experience you deliver? Experience marketing extends your proposition far beyond traditional
products or services - to include using using multiple vehicles and senses
to envelop the customer with a carefully managed experience; with the
goal of influencing behavior. When customers buy your experience, they
are valuing something larger than a product, and the more relevant the
experience, the more intense will be the demand. Experience marketing is able to deliver hard, tangible improvements in business performance; in growth and in profitability - together these have a very material impact on the operating value of the business (and market cap).
How should experience marketing be adopted? While it delivers tangible benefits, experience marketing is somewhat
qualitative in how it works. And remember when crafting your experience
- it is the aggregate of all interactions.
What is experience marketing? Experience marketing; simply the use of experiences, by businesses, to achieve specific market goals. We call such experiences "Business Sponsored Experiences" (BSEs). Definition: business sponsored experience
BSEs are contrived, managed and controlled by the sponsoring entity or
its partners / allies. BSEs are designed to accomplish explicit goals. We have three guiding principals in our approach to designing experiences:
Despite the common sense nature of these principals, they represent a
sea-change in business' approach to the marketplace and customers. Businesses
are often unconcerned with experiences that are negative (whether created
by them or partners); they seem to have a fatalistic view on the experience
delivered; while deploying almost no resources to identifying objectives
- let alone designing a desired experience. At the core of experience marketing is the notion that customer purchasing behavior can be more effectively influenced with an appeal that extends beyond the simple product or service. Such extensions address multiple senses and emotions, as well as multiple customer needs. By appealing to multiple senses and emotions, the customer becomes more aware of you, and more engaged with you. Politicians have known this for years - knowing that the effect of a simple handshake dramatically heightens the likelihood of a vote, over an experience simply as a spectator. The extent of the handshake touch is often not even accompanied with eye contact, as the politician recognizes the additional sense input (with its associated bragging rights) is where the value really is. Some product markets are new to the game, while others have used BSEs for some time; though have realized it can be extended (for competitive advantage) far beyond the product or service. The car industry is one example in which BSEs have been tightly controlled for years, with varying degrees of success, and are now undergoing incremental extensions. The focus to date has typically been on the message and positioning of the brand, and the use of in dealership interactions. The extensions grew to include merchandizing of clothes, toys and numerous nick-knacks, sponsored events, clubs and social events. Even the test drive is adapting to over-night trials and contrived test tracks. Land Rover has built off-road tracks in many of its locations, tilting the vehicles to extremes and painting a local scene of wilderness for would-be city naturalists. Segmenting Experiences We find it helpful to consider the situation in terms of experience types. The two most important factors appear to be the type of the 'target' (i.e. the recipient of the experience) - consumer or business; and the type of connection to the target - whether direct, or through some intermediary. Figure 1 discusses these segments. We believe consumers are relatively more influenced by the experiences, in contrast to business targets (who are often constrained by specific business considerations). With that said, business relationships are often quite complex - and extend far beyond the experience of individuals to include institutional experiences (these encompass systems and process issues). We are mostly concerned with consumer experiences here. 'Direct' connections offer the opportunity to control experiences more fully; while intermediaries (such as retailers, distributors and even media outlets) have the potential to inject their own goals and objectives to the experience. It is worth noting however, that many successful experiences have been delivered, in conjunction with intermediaries, such as retailers; the Bose LifeStyle experience is a good example of this since Bose delivers a unique consumer listening experience, even within big box retail environments. Experience Stages We view experience delivery as a four-stage process (see Figure2). The first stage is 'awareness' of a BSE. Here, individuals are introduced, and attracted, to the business; underlying messages are delivered and relationships are established. Next, the target is called to action in the 'acquisition' stage. Once the target becomes a customer, there us a transaction of some type, and the experience is reinforced. Following the acquisition, the customer will experience the purchase
directly, we refer to this stage as the 'appreciation' stage (certain
components of this stage have historically been seen as the only relevant
aspects of customer experiences). A Good Experience LEGO offers a great example of an effective business-sponsored experience. For a business that sells small plastic blocks, they have created a hugely powerful behavior driver for pre-teenagers. The experience LEGO delivers towers above those of its competitors, in all experience stages. Awareness is delivered from all the usual good marketing sources(good brand management, targeted communications, etc.), and then some. Word of mouth is a critical vehicle for LEGO to Awareness and Appreciation. In fact, their Appreciation stage experience is soabsorbing, and so oriented toward collaboration, that kids proactively discuss the experience withmost people they meet -and are even further motivated by strong emotions such as pride and competitiveness. LEGO has also opened theme parks and shops, and uses co-marketing well in the appreciation stage (discussed later), accompanied by extensive and consistent themesub-branding. Despite being subject to the experience-impacting actions of retailers, LEGO has crafted an Acquisition stage experience that is electric in its motivation. Images on boxes and elsewhere are well leveraged to create excitement among kids in the shop about possibilities -though are tantalizingly out of reach (needing assembly). Inter-dependencies between the products are cleverly used to increase demand, created by the exploitation of story and other themes, sub-brands and co-marketing partnerships. LEGO'sability to manage its retail environment is noteworthy. It repeatedly has the benefit of end-caps and other prominent positioning, and its packaging is carefully designed to keep the Appreciation experience in view -though, just out of reach. Which brings us to LEGO's Appreciation stage. Their creation of themes and stories tantalizes the kids, while the pre-designed solutions that are part of the stories (rocket ships, submarines, etc.) positively charges them with real senses of accomplishment -further extended by the enjoyment of actually playing with a realistic toy. LEGO is able to translate this heightened motivation into real dollars, selling a box of 100 plastic parts for as much as $20 (or, 20 cents each) -many multiples in excess of the actual production cost. However, it is the Association stage where LEGO shows its true strength. LEGO has built social communities, using traditional means (mail, magazines and a club), and the Internet (on-line, theme-based games, club membership, shopping, competitions, etc.). It also fosters sub-communities based on specific interests and on-going themes. And it has delivered all of this with positivity-having gone to great lengths to eradicate potential miss-steps, while rapidly dealing with customer issues. If a child loses a part while building a pre-designed LEGO assembly, LEGO will send out that very part, that day, first class. The experience is truly amazing, and we are not able to do it justice here in words in this short article -it must be lived to be properly appreciated. We have, however, one reservation over LEGO'sexperience marketing, and it is one that we see often; it is that the business model delivers poor economic results. While the experience is very effective, and highly motivating (leading to unparalleled premium pricing), the overall business model is unable to deliver premium profits. LEGO has not properly folded economics into their experience design, and are paying the price. Why Adopt Experience Marketing? Enhanced Growth Experience marketing has the potential to heighten differentiation, even in commodity markets, and so deliver share gains. It also offers the potential for incremental sales - bundling sales with other products, and drawing customers to make purchases they might otherwise have forgone. In terms of differentiation, experience marketing addresses a subtle, but core element of the increasing sophistication of our society - personal branding. Personal imaging and perception are driving personal expression to new levels - it is not enough to be associated with an image - now individuals are seeking out entire messages and collections of messages. The iPod is a good example of this. The statement made by the iPod wearer
relates to the experience created by Apple - hip, individual, confident,
progressive. The result is clear for all to see. Apple has captured much of the market despite being the most expensive player. By pulling on emotions, Apple has taken the power that marketers assigned entirely to brand, and extended it to drive a powerful share strategy. However, the story does not end there. Experience marketing is an integrated package, and the clever experience provider can find additional benefits in the other elements of the package. The product or service can be accompanied with add-on sales (iPod's music business, for example), strengthened by community activities. In creating a discussion forum (such as music assessments and other tools and mechanisms on the web), Apple locks in a range of business opportunities in its experience. A well executed experience can completely alter the competitive landscape, and even propel a bit player to leadership. Samsung's results in cell phones is a prime example; in 1989 Samsung was a tertiary brand, in financial trouble, and not significant in the US market. Now, Samsung has developed an experience that is magnetically compelling to youthful cell phone buyers; including a hip image, leadership in trendy features (ring tones, styling, etc.), firsts in technology (pictures, data-integration, video), and - most importantly - intuitive operation. Samsung has grabbed huge swathes of share, and has forced Nokia and others to mimic their moves. In the meantime, Samsung is now here to stay as one of the market's key share leaders. Enhanced Profitability Growth is only a positive force for businesses when it is profitable growth, and experience marketing has the ability to make dramatic improvements to profitability. In simple terms, experience marketing, when properly managed, can heighten
demand - and in so doing present the opportunity for increased prices
and margins. Using many of the same drivers as for growth (discussed above),
such as superior differentiation and bundled/integrated products and services,
experience marketers can manage pricing to cover the cost of the experience In spite of its poor company-level profitability, LEGO is an obvious example of the ability to create premium pricing; we estimate each plastic block yields a price tens- to one hundred-fold over its actual production cost. If LEGO is able to properly prioritize its 'experience cost-return' formula, it will be in a position to drive unparalleled profits. In fact, we see LEGO as a classic example of superior creative capability - well harnessed in creating experiences - unbalanced by comparable creative economic management. Too often, the economics of experience marketing are an afterthought and, as a result, the entire initiative is set up for failure. To achieve true success, economics must be addressed along with the design of the experience - within a coherent growth strategy. We see this state of affairs as a huge opportunity. Failures due to the lack of insightful and creative economic skills outlined above, result in companies not adopting or not attempting experience marketing. Any competitor that overcomes this problem has an almost clear field of play in most marketplaces. While the economics are not easy, and are unlikely to be well estimated at the start of an experience marketing initiative, they must be a core component to the program - at the outset, in the design, and in the feedback and refinement processes. How to Adopt Experience Marketing? Crafting an experience marketing program is an art - and is very much dependent on trial and error. To complicate matters, experiences must continually change and adapt with the market. With that said, there are a range of tangible techniques that can be adopted to deliver a rich experience; together with early, profitable, results. Three steps to Implementation Are you ready to break the mold in your market? Figure 3 depicts three steps for you to undertake to design, refine and deliver a successful experience. Once you have identified and clearly defined your target (our experience
suggests this does not always happen first), the steps are:
Mind the Pitfalls Half-Measured Implementations There is a tremendous temptation to implement business-sponsored experiences on the cheap, and then to wait for results to exceed expectations. The trouble with business-sponsored experiences is that the entire experience needs to be managed. One break in the chain is all that is needed for it to be damaged, exponentially reducing its impact (impression made). For example, a well crafted awareness message focusing on, say, ease-of-use of a technology item, together with a great packaging and in-store presentation modules, could be totally negated by retail sales staff that incorrectly set up the presentation. Not only would the message be lost, but the frustration to the customer may actually lead to a negative impression. In such as case, ignoring / not properly investing in the retail setting results in the reduced effectiveness of the entire investment. Beyond the retail environment, there are numerous other examples of half-measures
being utilized. Branding is a common area of failure, where the difficulty
in adjusting the corporate brand is so great that it is ignored - resulting
in conflicting messages. Customer service is also another area of incomplete
deployment of an experience. Without the proper messaging, let alone training,
call center staff have one of the most powerful abilities to By the way, we see this pitfall as the most significant reason for the limited adoption of experience marketing in any one market. The half-measured implementations phenomena will actually act as an entry barrier - causing many businesses to either a) try the half-measure and fail (and to drop the initiative); or b) shy away from the proposition altogether, concerned at the risk (the outlay needed to do it properly). Of course, the risk is in the execution, not the notion of experience marketing. If LEGO can drive up demand for small plastic bricks, imagine what can be done for other commodity products. Insufficient Economic Assessments All business managers have a fiduciary responsibility for the investments
they make. However, all too often, this element of experience marketing
programs are overlooked or ignored.
Reason 2. is often pointed to as an acceptable basis for inaction. However, the potential returns are so great, in terms of increased growth and profits, that it is worth investing to develop a core skill in economically savvy experience marketing. If it were easy, there would be no market leaders. Notably, much of the investment aspects of experience marketing can be assessed with some accuracy. Returns may be a little more ambiguous to assess - though to the extent there are unknowns, managers can still benefit from 'backing-into' the answer. For example, identifying the ranges where results / metrics must be for the initiative to be in the black is imperative, as it provides a basis for judgments of reasonability. At the minimum, completing an economic assessment is a responsible management act in itself, providing managers with the parameters of what might be expected, together with triggers and etrics with which to monitor the initiative. Managers must have the insights of an economic assessment to hand, and must be continually in a position to update them as their experience grows. Shortcutting (Piloting and Research) Whether driven by urgency or a desire to limit investments, managers are continually tempted to circumvent rudimentary management hedging. Information is a basic form of management hedge, and tailored market research - particularly primary research - is a must when it comes to estimating the impact of an experience marketing program. The examination of customer responses to an experience marketing program can be made directly in a set of tailored research projects. These can be based on known and traditional techniques. Furthermore, with the growth of experience marketing programs in various industries, there is an increasing body of results that can be used to extrapolate results to new industries and situations - and so drive more informed judgments and assessments.
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